Unity 5.4.2f2-gvr13 bugs
![unity 5.4.2f2-gvr13 bugs unity 5.4.2f2-gvr13 bugs](https://i.ytimg.com/vi/01AnvSfK0Ck/mqdefault.jpg)
Graphics: Motion vector rendering support.In addition to multithreaded rendering, overall CPU graphics performance should be better in 5.4.Best results with modern graphics APIs like DX12.
#Unity 5.4.2f2 gvr13 bugs Pc#
Currently implemented on PC (Win/Mac/Linux/WindowsStore), PS4, XboxOne.See "Graphics Jobs" option in player settings (off by default, still considered experimental).Compared to current dual-thread rendering (main thread + rendering thread), this splits up rendering logic into concurrent "graphics jobs" that run on all available CPU cores.Graphics: Improved multithreaded rendering:.Set per-instance shader properties from script via MaterialPropertyBlock.Supports custom vertex/fragment shader and surface shaders. Only needs a few changes to your shader to enable it for instancing.Works with MeshRenderers that use the same material and the same mesh.
![unity 5.4.2f2-gvr13 bugs unity 5.4.2f2-gvr13 bugs](https://hucou38897.lithium.com/legacyfs/online/userpics/180/pAR3LNDUBBD0A.jpg)
Use GPU instancing to draw a large amount of identical geometries with very few draw calls.Requires shader model 4+ platform (DX11/DX12 on Windows, GLCore 4.1+ on Mac/Linux, PS4, XboxOne).It will sample probes into a 3D texture and use that in the shader.
![unity 5.4.2f2-gvr13 bugs unity 5.4.2f2-gvr13 bugs](https://i.imgur.com/X40Q2r8.png)